Lukas Stockner

Principal Platform Engineer

Lukas Stockner is currently a Principal Platform Engineer at Stelia, a position they have held since 2025. They also serve as a Software Developer for Blender, contributing to the development and maintenance of its production path-tracing renderer, Cycles, since 2022. Previously, Lukas worked as a Software Developer at Genesis Cloud from 2018 to 2025, focusing on large-scale GPU clusters and in-house infrastructure. They participated in Google Summer of Code in 2016, where they developed an image denoiser for the Blender Foundation. Lukas earned a Bachelor of Science in Physics and a Master of Science in Computational Science from the Technical University Munich from 2015 to 2023.

Location

Munich, Germany

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