Studio Gobo
Sam Parras is a Principal Engineer at Studio Gobo with a background in computer science. Prior to this role, Sam has held positions such as Senior Core Tech Programmer at Creative Assembly, Senior Programmer at Studio Gobo, Programmer at Sumo Digital Ltd, Programmer Intern at Boss Alien Ltd, and Placement Software Engineer at GL Garrad Hassan. Sam obtained a Bachelor of Science degree in Computer Science from the University of Bristol after completing their education at Almunecar International School.
This person is not in any offices
Studio Gobo
Studio Gobo is renowned for working on acclaimed and award winning games and with the very best publishers and game creators. The team at Gobo have worked on some of the biggest IP’s in the world including, Redfall, Hogwarts Legacy, Star Wars, Guardians of the Galaxy, For Honor and many more. Founded in 2011 the company has grown to over 120 talented people and a development pedigree that spans four decades. The team at Studio Gobo are perfectly placed to help bring any AAA game to market on any platform. The studio prides itself on it's Tech R&D, animation, design, art and engineering teams. Creating fantastic worlds and developing pioneering game play systems and features on PC and console. “GO Beyond Ordinary” Seasoned Gobo staff and new arrivals also enjoy a unique culture. Whether its participating and relaxing with one of our wellness benefits or discussing the latest games over lunch cooked by our in-house chef. The Studio knows that it’s the best people that make the best games and this is what Studio Gobo invests in. If you would like to be part of the Gobo you can find all our latest career openings on our website. http://www.studiogobo.com/careers. Winner of gamesindustry.biz 'Best Places to Work '17, '18 , '19, '20 and 2021!