Peter Smith is an accomplished game developer with over a decade of experience in the gaming and editorial industries. As a game developer since February 2011, Peter has created notable titles such as "Witcheye," an innovative SNES-style platform game, and "Satellina," recognized as one of the best new games on the iTunes Store. Peter's expertise includes programming, level design, animation, and soundtrack composition, utilizing tools like C#/Unity and FL Studio. Prior to game development, Peter served as a Senior Editor at Parade Magazine, where site traffic was significantly increased, and content was expertly managed and promoted. Peter also held an editorial position at Nerve.com, editing a high volume of content, mentoring writers, and conducting interviews with prominent creatives. Currently, Peter is furthering game development expertise at StudioMDHR.
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