Simon Reynaud is a seasoned professional with 16 years of experience in animation, rigging, and autorig development for various media, including feature films and advertising. Currently serving as the Head of Rigging at SupamonkS Studio, Simon is deeply involved in pipeline workflow optimization and specializes in character rigging and facial rigging. Past roles include animation, rigging, and teaching at recognized institutions and studios. Simon holds a Bachelor’s degree in Computer Graphics from Studio M Montpellier and has engaged in various creative projects, showcasing skills in software such as Maya and Blender.
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