Charmie Kim is a seasoned game development professional with extensive experience in leadership and product management across various reputable companies. Currently serving as Game Lead at Supercell since February 2025, Charmie previously held multiple roles at Space Ape Games, including Game Lead for new game initiatives and Beatstar, where creative direction and product strategy were key responsibilities. Earlier experience includes senior product management at Microsoft, focusing on economy design for Eden Falls, and live operations management roles at GREE, Inc. and Supercell. Charmie's career began with co-ownership of Funstorm Games and design work at BigPark - Microsoft Game Studios. Educational background includes studies at Vancouver Film School and Toronto Metropolitan University, contributing to a robust foundation in game design and multimedia.
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