Chris Palamara is a highly skilled Principal Game Artist at Supercell since October 2019, overseeing the visual development of "Squad Busters" and designing various assets, including character designs and game art features. Recently, Chris contributed as a Senior Concept Artist at Riot Games on an unannounced R&D project, and participated in character design for animated series at Ellipse Animation and Titmouse. Other contributions include character and prop designs for projects with SUPERPROD, NORMAAL, Cartoon Saloon, and Sun Creature. Chris's extensive experience spans character design, visual storytelling, and art direction across both gaming and animation sectors.
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