Elia Rönning is a skilled Game Tech Programmer at Supercell since August 2025, transitioning from a role as Engine Programmer at Remedy Entertainment Plc from August 2022 to August 2025. At Remedy, Elia focused on environment art and level design tooling while maintaining various engine subsystems, and contributed significantly to the development of Alan Wake 2 by improving the Northlight ECS back-end and optimizing user code. Earlier experience includes a position as Junior Engine Programmer and Engine Programmer Trainee, where Elia implemented and maintained crucial developer tools for the team. Educational qualifications include a Higher Vocational Education degree in Game Programming from The Game Assembly, completed in 2023, and a Gymnasieexamen from Tullängsgymnasiet, finished in 2020.
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