Lorin Atzberger is an experienced game tech programmer currently working at Supercell since August 2025, focusing on enhancing development efficiency for fellow developers. Prior to this role, Lorin held positions such as Senior Graphics Engineer at Unity, where contributions included high-performance graphics for Unity DOTS, and Lead Engine Developer at Bright Star Studios, managing a team to develop a new ECS-based game engine for the MMORPG Ember Sword. Additional experience includes senior software engineering roles at Telenav, Tapptitude, and Gameloft, where Lorin specialized in graphics engines, augmented reality games, and online functionality. Notable projects involve contributions to Total Conquest and various programming tasks across multiple platforms. Lorin's educational background includes studies at Grigore Moisil from 2006 to 2010, alongside ongoing independent game development using the Unity engine.
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