Paul Culp currently serves as Chief Creative Officer at Somos, focusing on creative direction and game design in VR therapeutics since January 2020. In addition, Paul is the CEO of SuperGenius Studio, which collaborates with top game developers including Blizzard and Activision. Previous experience includes a role as Outsourcing Manager at Shaba Games/Activision-Blizzard, and as Creative Director at Liquid Development, overseeing significant titles like The Matrix and The Sims 2. Earlier career highlights include serving as Art Director at Blam and providing media consulting and design services as a freelance consultant. Paul has also contributed to original IP development for notable companies such as Electronic Arts.
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