TEAGUE
Tyler Brunkhorst is a Senior 3D Designer at Teague, where since November 2010, expertise has been focused on the aviation design studio, particularly in VR art content for commercial aviation, defense, and space projects. Proficient in software such as Unreal, Unity, Substance, Vray, and 3dsMax, Tyler constructs detailed models and textures for photorealistic renderings and animations, utilizing a range of VR solutions. Prior experience includes roles as a Vehicle Artist at Slightly Mad Studios on the Need for Speed titles, as well as various positions at Piboso, INC, Microsoft, and Bethesda Softworks, where skills were developed in creating high-detail vehicles, textures, and tools to enhance artist efficiency across multiple gaming platforms.
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