Li Bo is an experienced game development professional with a focus on advanced 3D programming and rendering. Li Bo began the career as a Rendering Programmer at Ubisoft from December 2006 to December 2009, before taking on the role of Senior Rendering Programmer at Funcom from June 2011 to February 2013. Subsequently, Li Bo worked as a 3D Programmeur at Ubisoft until October 2015, followed by a position as an Advanced 3D Programmer at WB Games Montreal Inc. until March 2020. Currently, Li Bo serves as a Principal Game Engine Developer at Tencent. Li Bo earned a Bachelor of Science degree from Tongji University between 2000 and 2004.
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