Jonathan Stevens has a long history of software engineering experience. Jonathan began their career in 2011 as a Game Programmer for the UCI Video Game Development Club. In 2015, they took on two roles at Obsidian Entertainment - QA Analyst - Network & Backend and Audio Programmer. In 2017, they returned to Obsidian Entertainment as a Programming Intern - UI and Gameplay. From 2018 to 2020, they worked as a Software Engineer for Winnov, where they developed and shipped Command Center, a user-friendly command and control solution for networks of video recording hardware. Most recently, they have been a Software Engineer at Tilt Five since 2020.
Jonathan Stevens attended UC Irvine from 2011-2015, where they earned a Bachelor of Science (B.S.) in Computer Game Science.
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