AC

Anthony C.

Senior Level Designer II at Treyarch

Anthony C. has extensive work experience in the gaming industry. Anthony started their career at Neversoft Entertainment in 2008, where they initially worked as a Quality Assurance Tester before becoming a Designer. Anthony was responsible for transcribing and designing vocal and guitar tracks for playable state, as well as scripting light shows and musician animations. After that, they joined Online Warmongers in 2011 as a Level Designer, where they handled multiplayer level design from concept to ship. Anthony also worked on top-down level sketches, environment block out, and implemented player spawns and game mode objectives. In 2012, they moved on to Hammerpoint Interactive as a Level Designer, focusing on blocking out open-world play spaces, implementing art assets, player and item spawns, and collaborating with programmers to design new gameplay features. In 2013, they joined Robotoki as a World Builder, where they created level sketches and gray-box prototypes, maintained design documentation, and implemented art assets, quests, and basic enemy encounters. Currently, they are working at Treyarch since 2017, starting as an Associate Level Designer and progressing to Senior Level Designer II.

Anthony C. attended the University of Southern California from 2002 to 2006, where they obtained a Bachelor's Degree in Music.

Links

Timeline

  • Senior Level Designer II

    October, 2022 - present

  • Senior Level Designer I

    August, 2021

  • Level Designer II

    July, 2020

  • Level Designer

    July, 2019

  • Associate Level Designer

    June, 2017

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