Colm Nelson has a comprehensive work experience in the gaming industry. Colm started their career at America Online Inc. in 2000 as a Principal User Interface Designer. In 2005, they joined Bungie as a User Interface Designer. Colm then moved to Certain Affinity in 2007, where they worked as a Design Lead and was responsible for systems design in various projects, including Call of Duty: Black Ops and Halo Waypoint. In 2010, Colm joined Blizzard Entertainment as a Senior Game Designer. Colm later joined Treyarch in 2011, initially as a Principal Game Designer and then as the Design Director in 2019. Overall, Colm has a strong background in game design and user interface design, making him a valuable asset in the gaming industry.
Colm Nelson attended the University of Louisville from 1989 to 1993, where they obtained a Bachelor of Arts degree in English Literature with a focus on Creative Writing. Colm also completed a minor in Communication and Design. Later, from 1998 to 2000, Colm pursued a Masters Program in Human Centered Communication Design at the Institute of Design (ID). Specific details about the degree awarded at ID are not provided.
Sign up to view 27 direct reports
Get started