Colm Nelson

Senior Principal Game Designer at Treyarch

Colm Nelson has a comprehensive work experience in the gaming industry. Colm started their career at America Online Inc. in 2000 as a Principal User Interface Designer. In 2005, they joined Bungie as a User Interface Designer. Colm then moved to Certain Affinity in 2007, where they worked as a Design Lead and was responsible for systems design in various projects, including Call of Duty: Black Ops and Halo Waypoint. In 2010, Colm joined Blizzard Entertainment as a Senior Game Designer. Colm later joined Treyarch in 2011, initially as a Principal Game Designer and then as the Design Director in 2019. Overall, Colm has a strong background in game design and user interface design, making him a valuable asset in the gaming industry.

Colm Nelson attended the University of Louisville from 1989 to 1993, where they obtained a Bachelor of Arts degree in English Literature with a focus on Creative Writing. Colm also completed a minor in Communication and Design. Later, from 1998 to 2000, Colm pursued a Masters Program in Human Centered Communication Design at the Institute of Design (ID). Specific details about the degree awarded at ID are not provided.

Links


Org chart