Gary Machlis is currently working as a Senior Associate Gameplay AI Engineer at Treyarch. Prior to this, Gary held roles such as Software Engineer at Level Up U at Activision Blizzard, Senior Test Analyst at Burst at Blizzard Entertainment, and Quality Assurance Engineer at Belkin International. Gary has also gained experience as a Quality Assurance Engineering Intern at Linksys and as a Software Engineer Intern at RENAU ELECTRONIC LABORATORIES. Gary graduated with a Bachelor’s Degree in Computer Science & Computer Game Science from UC Irvine after completing an Associate’s Degree in General Studies: Social and Behavioral Sciences at Los Angeles Pierce College.
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