Julia Corsi has a diverse work experience in the gaming and entertainment industries. Julia started their career as a Lead Sound Designer and VFX Artist at Chapman University, working on various senior thesis films. Following that, they worked as a Photoshop Aid at C. Scenic and as a Lead Artist at SMU Guildhall, where they led art teams and maintained artistic vision for game projects. Julia also worked as a Project Coordinator at Vertebrae Inc, a Virtual Instructor at iD Tech Camps, and a Freelance Character Artist at LunarSphere Productions. Julia's most recent role was at Treyarch, where they served as a Senior Character Art External Coordinator, responsible for asset integration, organization, and coordination with external vendors.
Julia Corsi's education history begins in 1999 when they attended The Hockaday School for their high school education, where they earned their GED. Following this, from 2014 to 2018, they attended Chapman University, where they pursued a Bachelor of Fine Arts (BFA) degree in Animation, Interactive Technology, Video Graphics, and Special Effects. After completing their undergraduate studies, from 2018 to 2020, they enrolled at SMU Guildhall to pursue a Master's degree in Game and Interactive Media Design.
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