WH

Will Huang

Principal Artist at Treyarch

Will Huang has extensive work experience in the gaming industry, primarily as an artist. Will started their career in 2003 at Treyarch as a Game Artist, and later became a Principal Artist in 2021. Will'sresponsibilities at Treyarch included concepting weapons and equipment, defining visual style, and setting visual targets. Will also worked at Activision Blizzard as a Sr. Artist, where they worked on the Transformers game series, creating demo levels, modeling, and texturing. Will also worked at Luxoflux as a Sr. Artist, contributing to various game projects. Will's earlier experience includes working at ELSA L Inc as a Product Designer, designing photo frames, albums, and mockups for clients. Will'sskills include 3D Max, Photoshop, Maya, ZBrush/Mudbox, Illustrator, digital painting, sketching, and sculpting.

Will Huang attended the Academy of Art University from 1998 to 2002. During this time, they did not earn a degree or study a specific field of study. However, in 2002, they obtained a Bachelor's degree in 3D Computer Arts from the same institution.

Links

Timeline

  • Principal Artist

    January, 2021 - present

  • Game Artist

    January, 2006

  • Specialist Call Of Duty Black Ops

    July, 2003