Trigger XR
Samuel Terry has a diverse work experience in the field of virtual reality (VR) and augmented reality (AR) development. Their most recent role was as a Unity Developer at Trigger - The Mixed Reality Agency since 2018. Prior to that, they worked at TVGla as an AR Specialist, where they developed an Augmented Reality App for truTV. Samuel also worked at Modal VR as a Lead 3D Artist, where they developed arcade-like games for tetherless VR platforms.
Samuel also worked at VNTANA as a Unity3d Developer, where they worked on prototyping AR experiences and at Technicolor as a Lead VR Developer, where they led the development of a VR experience showcased at SXSW. Samuel started their career at Tiny Castle Studios as a Game Artist, where they published over 3 games working on 3D modeling, 2D art, and animations.
Before that, Samuel worked as a Lead Game Designer at SHATTERPROOF FILMS LLC and as a Lead Artist at Fantasmo.io. Samuel also gained experience as an intern at Naked Sky Entertainment, where they worked on modeling and texturing mobile-ready assets for games. Samuel's educational background includes studying at The Art Institutes from 2010 to 2014.
Samuel Terry attended The Art Institute of Los Angeles from 2010 to 2014, where they earned a Bachelor of Science (BS) degree in Game Art & Design.
Trigger XR
Trigger offers mixed reality services. Their services include innovation and strategy, design and content, technology and development, and deployment and measurement. They measure and optimize the performance of a client’s XR campaigns and products like deployment strategy, XR media creation, social XR content creation, influencer, PR, and mediacoordination, market and XR insights, analytics tracking, and insights reporting.