Andrew Dearing has a diverse work experience in the field of sound design and business services. Andrew began their career at NICE Systems in 2005, where they worked in business services. Andrew then moved on to The Children's Hospital in 2007, where they worked in accounts provisioning. In 2008, Andrew joined Pandemic Studios as a sound designer for a year before transitioning to Obsidian Entertainment in 2009, where they held the same role for two years. Andrew then joined Double Helix Games in 2011 as a sound designer before moving to Amazon in 2014, where they served as a sound designer in the Amazon Game Studios division for three years. In 2017, they returned to Obsidian Entertainment as a senior sound designer for six months before joining ADFX in 2018, where they worked as a freelance sound designer and remote audio director. Most recently, Andrew joined Tripwire Interactive LLC in 2019 as a senior sound designer.
From 2007 to 2008, Andrew Dearing attended The Conservatory of Recording Arts And Sciences, where they pursued a Master Recording Program II. During this time, their studies primarily focused on education related to signal flow through high-end mixing consoles and outboard gear.
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