Andrew Kerschner has a diverse work experience in the gaming industry. Andrew started their career in 2003 as a Lead Character Animator at Thinking Man Studios, where they worked on video game demos and children's cartoons. Andrew then joined BECK Blue Media as a Project Leader, specializing in gaming technology and real-time solutions for clients. In 2007, Andrew became a CG Artist at 3D Realms before moving to Triptych Games in 2009 as a Lead Artist. At Triptych Games, they contributed to the completion of the PC title DUKE NUKEM FOREVER. Andrew also worked as a Freelance Artist, specifically as a CG Artist, before joining Tripwire Interactive LLC in 2013. At Tripwire Interactive, they have held various roles including Senior Environment Artist, Lead Env. Artist, Interim Art Director, and currently serves as the Art Director.
Andrew Kerschner attended the University of Saint Francis from 1997 to 2002. Andrew earned a Bachelor's degree in Art, specializing in Computer Animation and Art.
Sign up to view 26 direct reports
Get started