Colin Stephens is a Senior Gameplay Engineer at Tripwire Interactive, where they utilize their expertise in gameplay systems and collaboration with designers. Colin previously worked as a Software Engineer at Super Happy Fun Fun, contributing to projects like Big Buck Safari and ShootyBang, primarily using C#. They also held multiple engineering roles at Armature Studio from 2018 to 2020. Colin earned their education from Full Sail University between 2015 and 2016, underscoring their dedication to the video game industry.
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