David Amata is a skilled game developer with extensive experience in various roles within the gaming industry. Notable positions include serving as the Product Director for Killing Floor 2 and Maneater across multiple platforms, where David was accountable for overall game development and user experience. Additional roles at Tripwire Interactive LLC involved associate production and quality assurance testing. Prior to these positions, David contributed as a Unity Asset Designer and C# Developer at RIT MAGIC Center and completed internships at Canon USA. Educationally, David holds a Bachelor’s Degree in Game Design and Development from the Rochester Institute of Technology, graduating with a 4.0 GPA. Experience also includes hospitality roles as a Server Assistant in two different restaurants.
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