Daniel Phillips is a seasoned Senior Level Designer at Turtle Rock Studios, bringing over a decade of experience in the video game industry. With a career spanning from 2005, Daniel has contributed to major titles including Crysis 2 while working at Crytek, and participated in the pre-production of Aliens: Colonial Marines at Gearbox Software. Daniel's journey in level design began at 3D Realms, where involvement in the development of Duke Nukem Forever laid the foundation for a successful career. Prior military technical training in traffic management further enhances Daniel's skill set.
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