Georg Erhardt is a Senior Rendering Engineer at Turtle Rock Studios, bringing 25 years of experience in the games industry. With a Master’s degree in Computer Science specializing in computer graphics and image processing, Georg has contributed to a variety of game projects, including AAA multiplayer shooters and MMOs. Their expertise encompasses rendering technologies, multi-platform development, and optimization for both CPU and GPU, utilizing modern programming languages such as C++ and C#. Throughout their career, Georg held positions at several notable companies, including Bethesda Game Studios and BattleCry Studios, and has a strong foundation in object-oriented and network programming. As a dual national, Georg is eligible to work in both the US and the EU.
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