Adrien Bedel is an experienced rendering programmer and software developer with a background in C#, C++, Python, and OpenGL. Experience spans various roles, including Unity Developer and Rendering Programmer at organizations such as Method in the Madness Ltd, Jetpack Interactive, Behavior Interactive, and Ubisoft. Notable projects include rendering programming for Dead By Daylight and developing algorithms for 3D printing at Inria. Adrien's educational background includes a Master's degree in Computer Science from both EPITECH and California State University-Long Beach, complemented by roles in research and teaching assistance.
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