Benjamin Roelandt is a QA Engineer and Release and Build Specialist at Ubisoft since August 2018, working on unannounced AAA games. Previously, as a Release & Build Specialist intern, Benjamin contributed to the Ghost Recon Breakpoint project by enhancing the project's build system, developing tools using C# and WPF, and deploying Zabbix on build and test machines. Prior experience includes a Software Developer Intern position at BASSETTI GROUP, where Benjamin ported the TEEXMA installer from Delphi to C#. Benjamin holds a Master’s degree in Computer Science Engineering from Université de Technologie de Compiègne and a 2-year university degree in Computer Science from Université Grenoble Alpes.
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