Caroline Benoit is a seasoned Game Designer with 19 years of experience in the industry. They are currently a Lead System Designer at Ubisoft, working on AC HEXE. Caroline has held significant roles at various companies, including Lead Game Designer positions at Hibernum Créations and super hippo, and has contributed to award-nominated projects such as "Porta-Pilots: Plunging Through Time." They began their career at Gameloft and have worked on notable titles across multiple platforms, showcasing a diverse set of skills in game design and user experience. Caroline obtained their degrees in Programmation de Gestion and Intégration Multimédia from Cégep Lionel Groulx and Cégep St-Jérome, respectively.
This person is not in the org chart
This person is not in any teams
This person is not in any offices