Dan Iorgulescu is an experienced concept artist with a robust background in creating characters, creatures, environments, and props for various video games. At Larian Studios from November 2016 to December 2020, Dan contributed to notable projects such as Baldur's Gate III and Divinity Original Sin II, as well as worked as a concept artist intern on Divinity Original Sin II. Since January 2021, Dan has been a concept artist at Ubisoft. Additionally, Dan held an illustrator intern position at Black Book Editions, producing illustrations for role-playing books. Dan also currently teaches as a professor at Ecole Emile Cohl while holding multiple academic degrees in illustration and design, including a Visa-Accredited Diploma Level II as Draughtsman–Designer.
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