Daniel Macdonald is a seasoned sound designer with over 17 years of experience in the gaming industry and a portfolio featuring more than 40 published video games. They have held key roles, including Senior Audio Designer at Ubisoft, where they significantly contributed to projects such as *XDefiant* and *Avatar*. Previously, Daniel served as the Head of Audio at Torus Games, leading the audio department for various high-profile titles. They also have a background in music education, having taught music across multiple institutions from 1999 to 2016, which enhanced their leadership and mentoring skills. Currently, Daniel continues to excel at Ubisoft, helping to shape the audio department in Sydney.
This person is not in the org chart
This person is not in any teams
This person is not in any offices