Daniel Vasilescu is a skilled Technical Artist with extensive experience in game development at Ubisoft, encompassing roles as Technical Artist for The Crew: Motorfest and Ghost Recon: Frontline, as well as Environment Artist for Rainbow Six: Extraction and Watch Dogs: Legion. Responsibilities involve managing artist workflows, reviewing 3D assets for quality and efficiency, generating vehicles through procedural systems, and creating immersive game environments. Additionally, Daniel has a background in testing, having participated in significant projects like Assassin's Creed Syndicate and Watch Dogs 2, where optimization of testing processes and team coordination were crucial. Daniel holds a degree in Scenography from Universitatea Națională de Arte din București and a certification in Architecture and Design from Liceul de Arta "Hariclea Darclee" Braila.
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