Emmanuel Grondin is an experienced professional in the gaming industry, currently serving as Director of Level Design at Ubisoft since July 2012, following a progression through various roles including Assistant Director Level Design, Quest Designer, Level Designer, and Tester. Prior to Ubisoft, Emmanuel worked as a Level Designer at ENDI and held positions at Alchemic Dream as Responsable RH and Game Master. Academic credentials include an AEC in Video Game Design from CEGEP Limoilou and a Master's degree in Theoretical Chemistry from Université de Rennes I. Additionally, Emmanuel conducted doctoral research at Université de Strasbourg from 2001 to 2005.
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