Eric Couzian is a Creative Director at Ubisoft, where they have worked on notable titles such as *Ghost Recon Wildlands* and *Ghost Recon Breakpoint* since 2012. Prior to this role, Eric served as Game Director for *Ghost Recon Future Soldier* and held various positions including Lead Level Designer for games like *Splinter Cell Pandora Tomorrow* and *Red Steel*. Earlier in their career, Eric worked as an Advertising Manager at McCann Erickson from 1998 to 2000, where they handled accounts for clients such as Opel and Black & Decker. Eric's extensive experience in game design and management reflects a strong creative vision in the gaming industry.
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