Florent Perrin is an accomplished Audio Designer with extensive experience in the gaming industry. Since April 2016, Perrin has been contributing to significant titles such as Rainbow Six - Extraction and For Honor at Ubisoft. Prior experience includes a short tenure at Ubisoft as an Audio Designer for Assassin's Creed Syndicate in 2015, and a role at GameOn Audio in 2013 focused on mechanical audio and interactive music, as well as optimization and debugging audio for current generation platforms. Additionally, Perrin gained early experience as a Sound Designer, Audio Designer, and Composer during a summer program at Ubisoft in 2012. Educational qualifications include studies at ISTDS Montréal (2011-2012), ACFA Multimedia (2009-2011), and Conservatoire National de Région de Metz.
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