Gael Dottel

Network Programmer

Gael Dottel is a skilled Network Programmer at Ubisoft since March 2017, contributing to the network team of Ghost Recon games using the Scimitar Anvil engine in C++. Prior experience includes multiple roles in network programming during a 6-month internship focused on the Ghost Recon network team, where Gael developed a manual testing tool, created a WPF graphical user interface, and implemented a functional testing framework. Earlier internships included software development at the University of Bremen, where a library for Finite State Machines was created, and web development at Union Africaine France Monde, focusing on dynamic website creation. Gael holds a Master's degree in Engineering from Polytech UPMC and completed preparatory studies in Mathematics, Physics, and Engineering at Lycée Fenelon.

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