Heqi Lu is a Senior Rendering Programmer at Ubisoft since December 2020, specializing in R&D neural rendering techniques and developing rendering engines for mobile and AAA games. Prior experience includes roles as a Senior R&D Engineer at InterDigital, where responsibilities involved leading lighting and look development for VFX software, and as a Researcher at Technicolor, focusing on high-quality rendering and software development for VFX workflows in film and TV. Earlier positions include R&D Software Engineer at The Foundry, contributing to Modo software, and researcher roles at Inria and Laboratoire Bordelais de Recherche en Informatique, where projects advanced physically-based rendering solutions. Academic credentials include a Ph.D. in Computer Science from Université de Bordeaux, a Master of Engineering from Zhejiang University, and a Bachelor of Engineering from East China Normal University.
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