John Patterson is a Senior Technical Artist specializing in tools at Ubisoft, where they leverage skills in Python, Maya, and C++. They previously served as an FX TD at various companies, including Moving Picture Company and IllFonic, focusing on visual effects such as particles and fluids. In addition to their industry experience, John is an Adjunct Faculty member at the School of Visual Arts, teaching Python scripting in Maya. They hold multiple degrees, including an MS in Operations Research from The University of Texas at Austin and a BA in Mathematics from Boston University.
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