Minh Nhat Le is an experienced Modeler and Texturer at Ubisoft since May 2012, contributing to high-profile titles such as Roller Champions®, Assassin's Creed Valhalla®, and Far Cry series, among others. Prior to Ubisoft, Minh Nhat worked as a Modeler and Texturer at Dominating Studios Ltd. on Critical Point: Incursion (PC). Educational qualifications include a Bachelor of Arts in 3D Creation from Université du Québec en Abitibi-Témiscamingue and a DEC in Multimedia from Cégep Édouard-Montpetit. Skills encompass modeling, texturing, PBR, level art, and asset creation, alongside experience in writing training documentation and concept art.
This person is not in the org chart
This person is not in any teams
This person is not in any offices