Nicholas Bonardi is an accomplished Audio Director at Ubisoft, where they have played a pivotal role since 2009, leading audio design for various projects, including the revolutionary Rocksmith. With nearly two decades of experience in the San Francisco Bay Area game industry, Nicholas co-created Guitar Rising at GameTank, which was acquired by Ubisoft and transformed into Rocksmith, the first game to utilize a real guitar. Before joining Ubisoft, Nicholas held positions as a Product Manager at iPlayMusic and as an Audio Designer at Keith McMillen Instruments, and they earned a degree in Electronic Production & Design from Berklee College of Music. Nicholas remains passionate about crafting unique, immersive player-first experiences.
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