Nicolas Lopez is a seasoned technical architect specializing in rendering, currently employed at Ubisoft since March 2020, contributing to projects such as Assassin's Creed and the Anvil Engine. With previous experience at Electronic Arts (EA Motive) as a rendering technical lead for Star Wars Battlefront 2, and at Warner Bros. Games as a 3D technical lead for an unannounced AAA project, Nicolas has a strong background in graphics technology and rendering strategies. Additional roles include senior graphics programmer for Deus Ex: Mankind Divided at Eidos, graphics programmer for Sniper Elite V2 at Rebellion, and various programming positions at Gameloft and Phoenix Interactive. Nicolas holds a master's degree in computer graphics from Université Claude Bernard Lyon 1. Publications include presentations at GDC and contributions to GPU Zen 3.
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