Ubisoft
Oleksandr Malin is an experienced Technical Animator with a strong background in 3D animation and character rigging. Currently employed at Ubisoft since July 2017, Oleksandr has held roles that include creating and rigging original skeletons, skinning, and adapting models for animation. Previously, positions included Lead 3D Animator at Timecode and Dark Joker, along with significant contributions at Frogwares, KEVURU GAMES, and GFI UA. Oleksandr's proficiency extends to motion capture cleaning, animation adaptation for game engines, and exporting animations for games. Oleksandr holds a degree in 3D animation from RealTime School.
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