Patrik Persson is an experienced technical director currently working at Ubisoft since March 2018, focusing on the innovative Ubisoft Scalar technology designed for massive multiplayer online environments. Prior to this role, Patrik served as the interim CTO at iGotcha Game Studios, where the architecture for a global location-based game was developed, and as a technical lead at Clique, enhancing web and app functionality while migrating to cloud infrastructure. With a solid foundation in game development at Star Stable Entertainment AB and Funcom, Patrik has extensive experience in both programming and technical leadership across multiple platforms. Educational background includes a Bachelor of Science in Computer Science from Mälardalen University and a Bachelor of Science in Computer Engineering from Mid Sweden University.
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