Patrizio Scherini is a Lead Texture Artist at Ubisoft, where they apply their expertise in 3D modeling and texturing to create immersive environments. With extensive experience, including previous roles as a Texture Artist and Surface Artist, Patrizio has developed a strong proficiency in both procedural and traditional texturing techniques. They have also contributed to the education of aspiring artists as a teacher in courses such as Maya for concept art. Their academic background includes specialized training in environment creation for games and computer graphics from prominent institutions.
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