Patrizio Scherini

Lead Texture Artist

Patrizio Scherini is a Lead Texture Artist at Ubisoft, where they apply their expertise in 3D modeling and texturing to create immersive environments. With extensive experience, including previous roles as a Texture Artist and Surface Artist, Patrizio has developed a strong proficiency in both procedural and traditional texturing techniques. They have also contributed to the education of aspiring artists as a teacher in courses such as Maya for concept art. Their academic background includes specialized training in environment creation for games and computer graphics from prominent institutions.

Location

Greater Barcelona Metropolitan Area, Spain

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