Romain Bourcier is a Junior Gameplay Programmer at Ubisoft, where they focus on developing and debugging game mechanics while ensuring high-quality game design. Prior experience includes creating a multiplayer racing game prototype as a freelance programmer and participating in various game jams, where they honed their skills in sound programming and gameplay programming. Romain completed a degree in Video Game Programming at Objectif 3D, following studies in Computer Graphics at IUT. They possess a keen interest in 3D programming, shader development, and tools creation, driven by a passion for mathematics and algorithm optimization.
Location
Ivry-sur-Seine, France
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