Simon Charbonneau is a seasoned Principal Technical Artist at Ubisoft, with an extensive career starting in May 2006. Notable contributions include working on the Assassin's Creed series, particularly codename HEXE, and additional roles in projects such as Watch_Dogs 2, Far Cry 4, and Tomb Raider. Prior experience includes key positions at Eidos and earlier roles at Ubisoft, highlighting a strong background in level artistry and technical art across multiple high-profile video games. Simon Charbonneau holds an AEC in 3D Modeling from Campus Ubisoft and a DEC in Multimedia Integration Techniques from Cegep de Maisonneuve.
This person is not in any teams
This person is not in any offices