Stephanie Brenham is a collaborative technical leader specializing in rendering and high-profile projects/products. With a career spanning film, VFX, and gaming industries, Stephanie developed the mental ray for Maya integration and currently serves as a 3D Lead Programmer at Ubisoft. Notable achievements include contributing to the award-winning Far Cry 6 and being recognized in the 2021 Game Awards Future Class. In addition to technical expertise, Stephanie is a sought-after keynote speaker, having presented at prominent events such as the Meta Software Summit and GDC. They hold an Hon. B. Sc. in Computer Science from the University of Toronto.
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