Twan de Graaf is a Senior Technical Artist at Ubisoft since July 2014, focusing on supporting teams with Procedural Tools developed for Houdini Engine, addressing existing problems and anticipating future requirements. Previously, Twan contributed to CMIVFX by creating a video tutorial for a UV mapping tool. Twan's early experience includes an internship at LuGus Studios, where versatile game development tasks included game design, model creation, texturing, programming, and world building. Twan holds a Bachelor of Engineering (BEng) in Game Architecture and Design from Breda University of Applied Sciences, earned between 2009 and 2013.
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