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Ubisoft
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Art Development
149 people · 0 jobs
This department focuses on creating and refining artistic assets for various projects, including character design, environment modeling, and visual effects.
David Oliver
Technical Art Director
Fabrice Holbé
Art Technical Director
Pankaj Thorat
Senior 3d Animator
Wai-Hung Wan
Lead Technical Artist
Aamar R.
Alexandre Jean-Philippe
Senior Character Artist
Alexis Smadja
Lead Character Artist
Anh Minh Ngô
Technical Artist
Anika Mercier
Character Concept Artist
Ashish Nade
Senior Concept Artist
Balwant Dewasi
3D Environment Artist
Blake Maier
Senior 3d/environment Artist
Brian Zuleta
Concept Artist
Chris Smart
Team Lead Artist
Christophe Moyne
Cosmin Genete
Cosmin Zaharia
Senior Technical Artist
DEVENDER KUMAR
Senior 3D Artist
Deepak Nikam
Sr. 3d Artist
Dmytro Demkovych
Eshan Mehendale
Francisco Gutierrez Vazquez
Expert Character Artist
Frederic Pageau
Graphic Technical Director
Guillaume Cassel
Guillaume Loquin
Expert technical character artist
Guillaume Menuel
Herve Groussin
Lead Senior Concept Artist
Ionut Mitroi
Lead UI Technical Artist
Jonathan Marshall
Senior Technical Animator
Juan Antonio López Rodríguez
3D Artist
Julien Payen
Senior Level Artist
Karol Lu
Litos Lopez Rodriguez
Mykola Tsarenko
Oleksandr Malin
Technical Animator
Paolo Miki Cagnetta
3d Character Artist
Philippe Trarieux aka Robert aka BoB
Radu Romică Spânu
Lead Technical Animator
Richard McDonald
Senior Environment Artist
Robert Criswell
Rodney Burton
Texture Artist
Simons Saha
Stephen Ytuarte
Sr. Character Artist
Sébastien d'Auteuil
Tim Anderson
Wu Yang
Yana Dashkevych
Junior Technical UI Artist
Yanick Cloutier
Yevhen Kvichastyi
christophe romagnoli
Lead character modeler / Technical director / Technical Artist
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