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Ubisoft
Unverified
Art Development
148 people · 0 jobs
This department focuses on creating and refining artistic assets for various projects, including character design, environment modeling, and visual effects.
Vitalii Hryhoriv
Senior 3D Environment Artist
Mark Tayag
3D Artist
Dejan Samac
Senior Level Artist
David Oliver
Technical Art Director
Richard McDonald
Senior Environment Artist
Jean-Philippe Degosse
Senior Character Artist
Viacheslav Makhynko
Senior Technical Artist
Theo Menard
Technical Designer
Francisco Gutierrez Vazquez
Expert Character Artist
Rita Obeid
Technical Artist
Kasper Ghyllebert
Fabrice Holbé
Art Technical Director
Emi Dimitrova
Junior Technical Artist
Abric Selva Jebish J
Huy Truong
Benoit Baron
Senior VFX Artist
Kai Guo
Noud van Miltenburg
Concept Artist
christophe kermorgant
Senior 3D Artist
Frederic Pageau
Graphic Technical Director
Vincent Pamerleau
Character Artist
徐麟
Pablo Ruano
Yann Beaufils
Senior Technical Level Artist
Rahul solanki
Dean Jones
Philippe Trarieux aka Robert aka BoB
Gabriel Loo-Carre
Sébastien d'Auteuil
Radu Romică Spânu
Lead Technical Animator
Bandrabur Adrian
Nathalie Marineau
3D Artist / Level Artist
Kostiantyn Dvornik
Robert Criswell
HOUJIE ZHOU
Senior Concept Artist
Anh Minh Ngô
Pierre Bertin
Anika Mercier
Character Concept Artist
Chris Smart
Team Lead Artist
Arnaud ROY
Sabin Boykinov
Victor Lizaldre Hermosa
Texture Artist
邓宇曦
Cristina Cubero
Mario Letendre
Vehicle Artist/ Technical Artist fc6
Arrate Lopez Perez
Technical Animator
Xiaoying Qiao
Louis Lemieux
Ravindra Kale
Senior Lead Technical Artist
Antonia Beck
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