Albert DeBacker is a Senior Gameplay Engineer at Unbroken Studios, with a diverse programming background on five shipped products across multiple platforms, including Xbox and PC. Previously, they were a Senior Gameplay Engineer at ZeniMax Online Studios, contributing to an unannounced game, and at Rooster Teeth, where they implemented gameplay and UI systems for Vicious Circle. With extensive experience in Unreal Engine 4 and a strong foundation in tools and systems development from their time at Volition, Albert has also supported audio programming and localization efforts in notable titles. They graduated from Full Sail University with a Bachelor of Science in Game Development, achieving a GPA of 3.29.
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