Alexandre Ribard is a Staff Machine Learning Engineer at Unity Technologies, where they focus on bringing Neural Network Inference to all platforms. They previously held the role of Senior Machine Learning Engineer at Unity from 2021 to 2023, after which they contributed as a Machine Learning Engineer. Prior to joining Unity, Alexandre worked as a 3D Programmer at Ubisoft from 2016 to 2019, developing graphics and engine features for Far Cry 5. They completed an internship in R&D and Optimization at Schlumberger in 2015, where they developed efficient data structures for 2D and 3D mesh representations. Alexandre holds a Master's degree in Applied Mathematics and Computer Science from Ecole Nationale Supérieure d'Informatique et de Mathématiques Appliquées de Grenoble, which they obtained in 2015.
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