Andrew Carlston is currently the XR Input Architect at Unity Technologies, where they leverage their extensive experience in programming to enhance game development workflows. Previously, they held roles such as Senior Virtual Reality Engineer and Virtual Reality Engineer at Unity, and also worked at companies like Microsoft and 343 Industries, contributing to notable projects including Halo 5: Guardians. With a strong foundation in C/C++ and a Bachelor of Science in Real-Time Interactive Simulation from DigiPen Institute of Technology, Andrew’s expertise spans diverse areas from art tool development to complex system architecture. They are passionate about removing limitations in tools programming to empower creativity in game development.
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